Release Year: 2021 System: Switch Date Finished: January 2nd Status: Completed Neat little puzzle platformer based around conducting electricity through your head, some stuff towards the end gets pretty obtuse but otherwise it’s a fun time.
Release Year: 2023 System: Switch Date Finished: June 23rd Status: Beaten Tears of the Kingdom feels impossible. It's lightning caught in a bottle for a second time. Breath of the World redefined not only the Legend of Zelda series but the open world genre as a whole. And now the sequel..did almost everything even better, exceeding all possible expectations. Neither game is perfect of course, and while TotK addressed many of BotW's issues, it still fumbles at times. The story as a whole is..a bit of a mixed bag. To start I absolutely love how the game opens, immediately making it clear the much greater story focus than the last game. Link and Zelda walking down a decrepit pathway under Hyrule Castle, which had been forbidden from seeing any of, evokes strong feelings of mystery and uneasiness. The further down you go the distorted voices get more and more prominent, their true intent completely lost. At the end you find the focal point of the early marketing: a mummy-esque corp...
Release Year: 2013 System: PC Date Finished: July 12th Status: Beaten Cute little platformer! I have no nostalgia for the original NES game or either version of the cartoon, but this was still a good time. All the characters are animated beautifully and the 3D environments are pretty...though the combination of the 2 feels awkward and somewhat cheap. Music has no right to go off as hard as it does, I don't remember any of it but in the moment it's all great to listen to. The main hooks of pogo bouncing and collecting treasure feel fantastic and satisfying...though the difficulty can be really rough. On normal it feels absolutely brutal and unforgiving. With how long these levels are it feels like an utter slog to have to start from the beginning with a game over. And to start you have so few chances with just 3 lives and 3 hits each. Going to easy made the game feel infinitely more fun to me, though there's little things that can still be annoying like a weirdly big hit box...
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