Game Clearing #2: RPG Time: The Legend of Wright
Release Year: 2022
System: Switch
Date Finished: January 10th
Status: Beaten
An adorable adventure game based around a game by the same name created by one little kid for his friend for them to play together in a school classroom. It’s all made with school desks, cardboard, tools like a pencil and eraser, and the main game taking place inside a notebook with animated sketches. The aesthetic is definitely the main appeal, once the novelty of it largely wears off you’re left with a gameplay that, while fun, isn’t anything to wright home about. It’s an RPG only in the most basic senses. The main story is as traditional as you can get, you only level up after defeating a boss marking the end of a chapter, and the combat isn’t all that deep and fairly sporadic when it actually pops up. What you’ll more often get is minigame after minigame after neat mechanic that’s quickly abandoned. On one hand the constantly shifting focus can get kinda tiresome, especially when it feels like the turn-based combat has more untapped potential…but on the other hand it all feels kind of genius given it was all made by one elementary school-aged kid for another. And kids notoriously have short attention spans, so it all works in that sense. With all that said though, if you’ve seen the game in action to any degree, you probably won’t go in expecting much complexity. All the varied gameplay types are brought together by just how damn adorable it all is. Everything being made of school supplies, the designer kid being the voice for every character, your life being portrayed by a measuring tape, etc. It’s just a feel good adventure the whole way through. While I wish the combat could’ve gotten fleshed out more, I still really enjoyed the whole experience.
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