Release Year: 2007 System: Switch Date Finished: June 30th Status: Beaten Very neat puzzle game! It didn't hit me as hard as I may have expected given it's status, but it was still a great time. I can imagine the portals being mindblowing at the time, and even today they're super interesting and fun to mess and all the potential puzzles they bring. The presentation is fairly simple but it works. I will say though...I really wish there was some better balance between navigating the corridors of the facility and doing the test chambers. After a bit that structure in the later parts gets kinda boring with not much getting mixed up or new being introduced mechanically. And even before that, I was surprised at how few puzzle mechanics there was for the test chambers. They just milked the small handful for all they were worth and I wish there was more variety to spice things up. Beyond that though the dialogue is utterly hilarious and the story, albeit straightforward, works we...
Release Year: 2020 System: Xbox Series S Date Finished: January 16th Status: Beaten With a top-down perspective, you go from square room to square room dodging a variety of discs/saw blades, sometimes getting so crazy it feels like a bullet hell without being able to attack back. You do get some abilities to make things a bit easier though, like a dash or slowing time briefly. Generally pretty fun though some of the challenges later on can get a bit obtuse, though the optional puzzles are fairly clever. A side goal is dying from every disc type, and that’s not always as simple as it may seem. Definitely recommend trying it if you have Game Pass!
Release Year: 2022 System: Switch Date Finished: January 10th Status: Beaten An adorable adventure game based around a game by the same name created by one little kid for his friend for them to play together in a school classroom. It’s all made with school desks, cardboard, tools like a pencil and eraser, and the main game taking place inside a notebook with animated sketches. The aesthetic is definitely the main appeal, once the novelty of it largely wears off you’re left with a gameplay that, while fun, isn’t anything to wright home about. It’s an RPG only in the most basic senses. The main story is as traditional as you can get, you only level up after defeating a boss marking the end of a chapter, and the combat isn’t all that deep and fairly sporadic when it actually pops up. What you’ll more often get is minigame after minigame after neat mechanic that’s quickly abandoned. On one hand the constantly shifting focus can get kinda tiresome, especially when it feels like the turn-bas...
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